Lego Robotics
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Bridge Master 3000

Project Details

  • Grade Level
    Grade 2-8
  • Duration
    2 Hours
  • Type
    Foundation
  • Level
    Level 1
  • Topic
    Coding, Engineering, Robotics
  • Example Project
    See Example
  • Project ID
    lego-102
  • Devices
    Chromebook
    Mac
    Windows

Bridge Master 3000

Students will create an automated bridge that opens and closes for passing boats using Lego SPIKE.

Driving Problem

ISTE Learning Standards

Empowered Learner

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

1.1a Learning Goals: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.1b Customized Learning Environments: Students build networks and customize their learning environments in ways that support the learning process.
1.1c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1.1d Technology Operations: Students understand the fundamental concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies; and are able to transfer their knowledge to explore emerging technologies.

Innovative Designer

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
1.4.b Design Constraints: Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
1.4.c Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.
1.4.d Open-Ended Problems: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems

Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

1.5.a Problem Definitions: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
1.5.b Data Sets: Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.
1.5.c Decompose Problems: Students break problems into component parts, extract key information and develop descriptive models to understand complex systems or facilitate problem-solving.
1.5.d Algorithmic Thinking: Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

1.7.a Global Connections
: Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
1.7.b Multiple Viewpoints: Students use collaborative technologies to work with others, including peers, experts and community members, to examine issues and problems from multiple viewpoints.
1.7.c Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
1.7.d Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.

Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
1.6.c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
1.6.d Customize the Message: Students publish or present content that customizes the message and medium for their intended audiences.

Project Details

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ISTE Learning Standards

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