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Exploring Balance with Yoga

Project Details

  • Grade Level
    Grade 2-8
  • Duration
    1 Hour
  • Type
    Foundation
  • Level
    Level 1
  • Topic
    Sports, Science
  • Lesson Plan
    Download
  • Project ID
    fit-108
  • Devices
    Non-computer

Exploring Balance with Yoga

Learn how different yoga poses help improve balance and stability.

Driving Problem

Tasks

Think about the activities or sports you like to do. Why do you think balance and stability are important for these activities? Write down your thoughts in your notebook. Share examples of when you need good balance, like riding a bike, playing soccer, or dancing. Talk about how yoga might help improve these skills.
Before we start practicing yoga poses, let's do a baseline balance test to see how long you can maintain a balance pose. Stand on one leg with your hands by your sides. Time how long you can stay balanced without putting your other foot down. Record the time in your notebook. Repeat the test on the other leg and record that time as well. Write down any observations about how you felt during the test.
Let's set up our yoga space! Choose whether you'd like to practice inside or outside. Make sure you have enough room around your yoga mat to move freely. Adjust any aspects like the lighting and temperature to make the area comfortable. Try to minimize noise as much as possible. Once your space is ready, sit quietly for a moment and notice how the calm environment makes you feel. Write down your thoughts and any changes you made to create your calm yoga space in your notebook. Watch a demonstration of each yoga pose. Pay attention to the correct form and alignment. Practice each pose briefly to get a feel for the correct position. Write down any tips or important points in your notebook.
Rotate through the different yoga poses, holding each one for 1 minute while a partner times you and records observations in the notebook. For each pose, note how long you can hold the pose before you have to put your foot down. Record in your notebook.
Now that we've practiced yoga poses, let's see if your balance has improved. Repeat the balance test from the beginning of our project. Stand on one leg with your hands by your sides and time how long you can stay balanced without putting your other foot down. Record the time in your notebook. Repeat the test on the other leg and record that time too. Compare these times with your baseline test and write down any improvements or observations.
Compile your observations and measurements from the yoga poses. Create a class-wide chart to compare your results. Discuss how your balance and stability improved and identify areas for further practice. Reflect on your experience in a personal journal. Write about which poses were the most challenging and why. Include any improvements you noticed in your balance and stability. Create a Balance Improvement Plan based on your performance and reflections. Set specific goals for improving your balance and stability, list additional exercises or poses to practice, and create a timeline for achieving your goals.

ISTE Learning Standards

Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

1.5.a Problem Definitions: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
1.5.b Data Sets: Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.
1.5.c Decompose Problems: Students break problems into component parts, extract key information and develop descriptive models to understand complex systems or facilitate problem-solving.
1.5.d Algorithmic Thinking: Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
1.6.c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
1.6.d Customize the Message: Students publish or present content that customizes the message and medium for their intended audiences.

Empowered Learner

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

1.1a Learning Goals: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.1b Customized Learning Environments: Students build networks and customize their learning environments in ways that support the learning process.
1.1c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1.1d Technology Operations: Students understand the fundamental concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies; and are able to transfer their knowledge to explore emerging technologies.

Innovative Designer

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
1.4.b Design Constraints: Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
1.4.c Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.
1.4.d Open-Ended Problems: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems

Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

1.7.a Global Connections
: Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
1.7.b Multiple Viewpoints: Students use collaborative technologies to work with others, including peers, experts and community members, to examine issues and problems from multiple viewpoints.
1.7.c Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
1.7.d Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.

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ISTE Learning Standards

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