Students will create their very own lava lamp using simple materials! This project lets them explore how different substances interact in cool and colorful ways.
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
1.5.a Problem Definitions: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
1.5.b Data Sets: Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.
1.5.c Decompose Problems: Students break problems into component parts, extract key information and develop descriptive models to understand complex systems or facilitate problem-solving.
1.5.d Algorithmic Thinking: Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
1.6.c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
1.6.d Customize the Message: Students publish or present content that customizes the message and medium for their intended audiences.
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model digital citizenship in ways that are safe, legal and ethical.
1.2.a Digital Footprint: Students cultivate and manage their digital identity and reputation, and are aware of the permanence of their actions in the digital world.
1.2.b Online Behavior: Students engage in positive, safe, legal and ethical behavior when using technology, including in social interactions online or when using networked devices.
1.2.c Intellectual Property: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
1.2.d Digital Privacy: Students manage their personal data to maintain digital privacy and security, and are aware of data-collection technology used to track their navigation online.
Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
1.1a Learning Goals: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.1b Customized Learning Environments: Students build networks and customize their learning environments in ways that support the learning process.
1.1c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1.1d Technology Operations: Students understand the fundamental concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies; and are able to transfer their knowledge to explore emerging technologies.
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
1.4.b Design Constraints: Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
1.4.c Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.
1.4.d Open-Ended Problems: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems
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