Cospaces VR
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VR Party

Project Details

  • Grade Level
    Grade 2-8
  • Duration
    2 Hours
  • Type
    Animation
  • Level
    Level 1
  • Topic
    Coding, Virtual Reality (VR)
  • Lesson Plan
    Download
  • Project ID
    cospaces-101
  • Devices
    Mac
    Chromebook
    Tablet
    Windows

VR Party

Students will create an interactive, immersive party in virtual reality, filled with animated partygoers, in the unique and exciting VR Party project using CoSpaces VR.

Concepts

Skills

ISTE Learning Standards

Empowered Learner

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

1.1a Learning Goals: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1.1b Customized Learning Environments: Students build networks and customize their learning environments in ways that support the learning process.
1.1c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1.1d Technology Operations: Students understand the fundamental concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies; and are able to transfer their knowledge to explore emerging technologies.

Digital Citizen

Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model digital citizenship in ways that are safe, legal and ethical.

1.2.a Digital Footprint
: Students cultivate and manage their digital identity and reputation, and are aware of the permanence of their actions in the digital world.
1.2.b Online Behavior: Students engage in positive, safe, legal and ethical behavior when using technology, including in social interactions online or when using networked devices.
1.2.c Intellectual Property: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
1.2.d Digital Privacy: Students manage their personal data to maintain digital privacy and security, and are aware of data-collection technology used to track their navigation online.

Knowledge Constructor

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

1.3.a Effective Research Strategies: Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
1.3.b Evaluate Information: Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
1.3.c Curate Information: Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
1.3.d Explore Real-World Issues: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.

Innovative Designer

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
1.4.b Design Constraints: Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
1.4.c Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.
1.4.d Open-Ended Problems: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems

Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
1.6.c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
1.6.d Customize the Message: Students publish or present content that customizes the message and medium for their intended audiences.

Global Collaborator

Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

1.7.a Global Connections
: Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
1.7.b Multiple Viewpoints: Students use collaborative technologies to work with others, including peers, experts and community members, to examine issues and problems from multiple viewpoints.
1.7.c Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
1.7.d Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.

Project Details

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Material

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ISTE Learning Standards

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